That is looking cool Vitor! I'm assuming you're taking your refs from here? http://www.yannarthusbertrand.com/yann2/affichage_bestiauxAutre.php?reference=BB-019&pais=Bovins
So much awesomeness on here and over on Gameartisans for Comicon Challenge 2014. Here is my entry over there. Pretty much done with the hires, time to move on to retopo and UVs. [IMG]http://www.satoshi-art.com/images/Comicon Challenge 2014/019.jpg[/IMG]
STOP and evaluate your building. I live in texas and I've never seen a building that looks like that. :) Get some reference or a concept for the building. Looooks like ur building from imagination. I could just be on the wrong side of the tracks and we could have a whole neighborhood filled with those type of buildings...…
Thanks for the comment Matt! Its based on a concept by Yao Wang: https://cdna.artstation.com/p/assets/images/images/019/757/288/large/yao-wang-e08633bd-82d9-4888-9a79-514c8f64c45b.jpg?1564893262 I'm not copying 1 to 1 but most of the stuff its there. You might be right on the value issue but its also being affected by…
Its something you have to figure out what can you get away with. I've seen high quality almost film like projects that are realtime like this [ame="http://www.youtube.com/watch?v=4No43o7zkDQ"]Forest animation HD 720p Cryengine real-time Bokeh depth-of-field - YouTube[/ame] I've seen rendered out shorts that were optimized…
You'll have to forgive me for the ignorance :/ , but... This is the first time I heard about vertex painting... what is it exactly? And I'd like to know about how can I improve my texturing quality. For instance, in the image I'm showing (…
hey guys I'm looking for any person that is willing to work with me on the jam, I'm a 3d modeller ( https://www.artstation.com/hector_santamaria ) I have some experience with the engine but not enough to code. Anyway the Jam has already started but you can still join me, the theme is love so I thought it would be fun to…
It feels strange to be reviving this thread after so long, but I figured since the central asset in this render I'm working on is the subject of the thread ... here goes. The below is a Vray render, with some very basic compositing done in Photoshop. I'm not sure where to take it... ignore the lack of a body on the…