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Castle Caladan Library from Dune (2019) in UE5!

Oliverr
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Oliverr polycounter lvl 10
Started this last year and finally got around to finishing it. Some more shots and breakdown images are on my ArtStation post here.

Open to critique on both the project and portfolio presentation :)


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  • Oliverr
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    Oliverr polycounter lvl 10
    My main reference still from the film for comparison.


  • Vastra
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    Vastra triangle

    Wow, this is incredible! My first thought was that it could easily be mistaken for an actual shot from the movie. 😮
    The attention to detail, especially the subtle wear on the books, is really impressive!

    I’d love to see a few closer shots of the individual props, there’s so much craftsmanship here that deserves to be highlighted.


    The central floor area looks slightly different compared to the film, though it’s hard to tell if that’s due to lighting differences or your own artistic interpretation.

    Either way, amazing work! It’s clear a lot of thought and effort went into this. Quite a difficult project you got here, but looks great! :+1:  =)
  • Oliverr
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    Oliverr polycounter lvl 10
    Vastra said:

    Wow, this is incredible! My first thought was that it could easily be mistaken for an actual shot from the movie. 😮
    The attention to detail, especially the subtle wear on the books, is really impressive!

    I’d love to see a few closer shots of the individual props, there’s so much craftsmanship here that deserves to be highlighted.


    The central floor area looks slightly different compared to the film, though it’s hard to tell if that’s due to lighting differences or your own artistic interpretation.

    Either way, amazing work! It’s clear a lot of thought and effort went into this. Quite a difficult project you got here, but looks great! :+1:  =)
    Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on world position. 

    I do have a render of all my props laid out on my ArtStation post but I'm guessing you are talking about some more close ups in the final environment. I think the only close up render I took was of the pain box, but I should definitely go back in and take some more close ups!

    Not sure if you mean the hardwood part or the rug, but I'm guessing the rug. I ended up giving it more color and definition than the reference cause I wanted it to stand out. Getting that pattern accurate was one of the hardest things of this whole project and I guess I wanted to show it off lol


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