does anyone know of a tool or good method to replace pipes with splines?, The pipes I have have super irregular topology, (its from CAD), and I need to make them game-engine-friendly and reduce the polycount as well. Theres a buttload of them so itd be nice to know if theres a tool or something out there that can help
Hi everyone! I'm taking a college course on 3d modeling and we were assigned to model a weapon. I believe the concept from this weapon comes from the Unreal Tournament 4 art forums. It's my first time posting on Polycount but I would really appreciate any feedback/critiques. Concept: High Poly:
Hello Polycounters! This scene is actually made for the WOW art contest but I couldn't summit this one because of my stupid mistake (Misunderstood its deadline date) :( but I plan to developing this scene much more from now. Any C&C's (especially about composition,texture details, color matches and lighting) are welcome !!
Hello ! Here I will attach my Alpha and a screenshot of the problem I have in ZBrush. http://uploads.im/DIhAH.png http://uploads.im/YAjGt.png I thought I should find help here on Polycount. Please help me ! Waiting for your reply, Thanks!
Long time listener, First time caller. For my first polycount thread I got Music Store by Jorge Gonzalez https://www.artstation.com/artwork/JgX4a Blocking In: Modeling in Blender. Used Adobe Fuse to create the base of the people. I'm open to critique and suggestions. How would this look best on my portfolio? I'm trying to…
A while back in college; I took a standard piece of bacon photo, modeled it and combined it with the arms of TAWOGB's(World of Gumball) Banana Joe style of arms and legs to create: model Recently joined Polycount so I thought I'd share some of my previous works. Also added this to VRChat to add to the shenanigans that go…
Hey guys this is my first 3ds max model as well as my first post here on polycount. im currently working on a high poly lightpost. let me know what you guys think about the wireframes as well as how i displayed my WIP. The majority of the parts are seperate with the inner faces deleted.
Hey everybody! I'm starting a new vfx portfolio on my website and I want to get some feedback from you polycounters :) Here's a link to my website: http://www.klemenlozar.com/?cat=17 Not a lot of stuff there yet, but I will be updating regularly. Oh, also, this is my first post here :) What do you think? Thanks
Hi Polycount! I will be available for freelance work for the next two months. My work can be viewed at http://www.andyfoster3d.com I typically charge hourly, but a flat rate fee can be arranged. Serious inquiries only please. Quality art demands appropriate pay. You can reach me by email at andyfoster3d@gmail.com
Hello there polycounters :D this is some of the work I have done during my internship at EASY studios. total time for this was 2 weeks. it can be seen in the Battlefield play4free map Mashtuur. Rendered it in UDK, feel free to give some feedback :) It would be nice to have it on my portfolio perhaps since I dont have any…