Hi Polycount, if I let UE4 bake the lightmaps, it makes the light from the directional light soft. But I don't want it that way. I don't know what I'm doing wrong. I hope the pictures represent what my problem is. Please help me! Baked light: Unbaked light:
Hi to all polycounters, my last work is an assault rifle loosely based on a Deus Ex 3 weapon (FR-27 I guess), I've just finished the hi-poly version, and before start working on the low-poly I wanted to ask you for some advices\opinions about my work, thanks in advice. These are the screen of the weapon:
Hello Artist and polycount awesome community. Need to bake lights on window/glass in 3dsmax. I have some samples from thief 3 deadly shadows : Need to learn it from scratch. Also want know while i am baking the light, is it needed to apply transparent or what? Any help is appreciate.
Hi Polycounters! Here's something I've been working on last few months on my free time. It's the hero character for a personal game project. Hope you guys like it! Main Character - Created with Zbrush, Substance Painter and Maya Zbrush Maya Character Rig - Setup for Unreal https://www.youtube.com/watch?v=hvGN9lz3ttc
Hi guys, First time post on polycount and I am in for this contest. It sounds very fun to me. I decide not to make a humanoid type of character and go with the beast from the Chinese mythology. It was a beast living under sea but could also walk on the land where he attacks many villages. I will update with either sketch…
Hello polycount ! this is my first entry in this forum.The topic looks really interesting for me. I don't have story right now.But my best will be some kind of flying creature.I drew some rough sketch ,how it's looks like.Here is my very first concept art along with the inspirational board ! Good luck everybody! latest…
does anyone know of a tool or good method to replace pipes with splines?, The pipes I have have super irregular topology, (its from CAD), and I need to make them game-engine-friendly and reduce the polycount as well. Theres a buttload of them so itd be nice to know if theres a tool or something out there that can help
Hi everyone! I'm taking a college course on 3d modeling and we were assigned to model a weapon. I believe the concept from this weapon comes from the Unreal Tournament 4 art forums. It's my first time posting on Polycount but I would really appreciate any feedback/critiques. Concept: High Poly:
Hello Polycounters! This scene is actually made for the WOW art contest but I couldn't summit this one because of my stupid mistake (Misunderstood its deadline date) :( but I plan to developing this scene much more from now. Any C&C's (especially about composition,texture details, color matches and lighting) are welcome !!
Hello ! Here I will attach my Alpha and a screenshot of the problem I have in ZBrush. http://uploads.im/DIhAH.png http://uploads.im/YAjGt.png I thought I should find help here on Polycount. Please help me ! Waiting for your reply, Thanks!