I bought a rig from turbo squid , hoping it would be like biped(3dsmax), its pretty close but ... is there a tutorial you could point me to that explains how to get the boxes on the hands to control the wrist? or where the wrist controller is? if they are familiar with this rig setup? My goal is to get my 3d models moving…
Hello people. Just a quick question about rigs. I am animating a lamia character for potfolio purposes. I am using CAT in 3ds Max 2013. I just can't make this forward movement of snake body ! I watched several videos of snake "locomotion" and even searched around using "meduse + rig + lamia" ect. Any ideas about where to…
Hello, I'm having trouble moving a multi-part object and the rig that goes along with it. I want to animate a bike with a rider on it traveling forward for an animatic but when I move the person the rig that goes along with it will not move even though the skin has already been binded. I tried grouping the rig with the…
Hello! I'm about to animate/rig in a project that will be made for mobiles/tablets and will have lots of characters on screen at the same time (up to 50-100 units). So I was wondering if anyone of you got any experience with how complicated rigs (nr of joints?) you can do for such a project without it taking too much of…
Hello, My company is looking for a 3D Character Rigger and Animation artist to rig our models for use in our Unity3D game. You will be working off of 3D models that are already completed. There will be pieces of rigid armor, cloth, and weapons as well that we will need to be rigged. Some characters will also need to have…
Hello; I need a rigger to to rig 4 humanoid characters. I'll supply the custom rig that has 50 body bones AND 25 facial bones. Both the body and facial bones need to be rigged. Please pm your rates or you can email me contact(at) pulsetense dot com
I haven't done any facial rigging in more than five years and I'd like to pick it back up, and Jason Osipa's book Stop Staring was the one I'd used to learn facial rigging. I know tools keep moving and advancing, though, so I'm curious to know if there's a new 'standard' workflow for facial rigging that I need to get up to…
I've never really done any rigging or animating when it comes to UDK So I have no idea how to go about this, I have this UV based eye rig sitting in Blender, The bone doesn't control any geometry, just UV coordinates. I think it's possible to control UVs through the material editor (can someone confirm) but how do I go…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
I am using auto rig pro, it has the best weight paint read for rigging the mesh along with versatility of creating new bones that are converted into deforming rig bones without any bugs, in contrast to rigify. I am currently animating a pony. I would prefer to take the pony step by step and orient the entire objects…