Hi, So, I'm trying to export and test sample file "tuna" to Unreal with facial and body animation to test the workflow and the plugin for my characters. Even try exactly this tutorial but with the last version of Advanced Character and ... failed. https://www.youtube.com/watch?v=73y3...vancedSkeleton No animations are…
I have Q3, but I was unable to import md3 models to 3ds max 9. Would some kind soul with gmax/tempest or older max with md3 import/export plugins convert blue crash model to 3ds, obj or max format. Don't need textures(cause I have them from the pack), but I do need UV coordinates intact on models. Or alternatively step by…
If I remember well , You can export from Editor in .obj files. So, create one simple map ( room ) , put there some static mesh and export it in .obj - and then import into 3DS MAX.
Hi there. I have a problem with polypaint in ZB. Yesturday, i was working with polypainting my model, and i didn't run into any similar issue. The problem i have now is whenever i export my model i have polypainted, then re-import it back into ZB polypaint is gone. Doesn't help to click colorize or anything really. Tried…
Hello all i have never really had any luck with height maps in Toolbag, i dont understand how they work. They eith ballon out my model or make my model look like a bundle of thorns, i normally use the Unreal 4 PBR set up for texture export from Substance Painter and use the Unreal 4 Material set up in Toolbag.
I recently made a really complex model of a destroyed wwii house using the rayfire plugin, so every brick is a standalone box, and i now need to export it to mudbox. The issue is swift loops are not possible because it would take weeks to add them to every box, and if i try to select all edges and chamfer them the…
SOLVED! it's a bug on xnormal, can't find any references on the web. The red channel it's being clamped when using 'use exported normals'. I can open the image on photoshop and adjust the levels of the red channel and it looks as intended. Had to export as 32bpp because it was really flat. Really late here so tomorrow i'll…
Hello, how can i export a model from 3ds max with two polygroups but with one texture set so when i import it in zbrush i can isolate the mesh parts by polygroups?
Hello ! I've sculpted a small object in zbrush yesterday and saved it as an obj instead of a ztool (I was planning on using it as a simple detail ztool on a base 2.5D tileable texture). Now when I opened the obj again in zbrush; I didn't see any of my color information. I tried creating a texture form polypaint, hit the…