I did a sofa in 3d with zbrush, made a low poly version, ready for working with unreal engine 4 so with 2 UVs channel. Then I found some mistake in the anatomy of my sofa so why not export the low poly to zbrush with the move brush arrange a little bit; and surprise, surprise, I export in fbx and re-import into unreal and…
Hi, This is my first time on the forum. I'm in a network games class and we are working on a mod that uses the Half-Life 2 - source engine. I'm having a hard time finding models online that I can incorporate in my game. What I'm looking for are models of animals that would be in a Safari. I would like to use models that…
Hey awesome polycount community! For past year and a half I've worked on a game called RAID: World War 2 as a 3d artist. For the most part I worked on props but there were also characters, weapons, vehicles, environment props, destroyed stuff etc... a little bit of everything! This is by far one of the hardest projects…
I'm trying to do something a bit more advanced, involving custom particles and detail maps. Most of the resources I've been looking at have been made obsolete by the advent of source 2 and aren't terribly clear in any case. There wouldn't happen to be a concise, well written guide that I've missed would there? If anyone…
UPDATE 1-2-2020 JEEEZ what a wild year! A lot had happened that prevented me from working on this character further during the middle of 2019, but I was able to return to Jill at the end of the year and took her all the way to completion! Which means she is now an unofficial costume mod for Claire (her military DLC…
Hi guys, I'm looking for a 3d modeler, I need a Partnert who work with and split benefits 50/50. The project is, do items for Steam Workshop, and for now just Dota 2. I have some design done and good rated (and more designs on mind), but this designs needs the 3d model. Especially this one:…
Hey guys :) I just finished up on this hero asset for a Dishonored 2 inspired environment in UE4 I'm currently working on which will also include some scripted powers to help focus on both the environment production side (including lighting) and more technical art orientated side. This was definitely an interesting piece…
Hey guys! We're stoked to announce we're launching ART WAR 2 today! ART War is a massive art competition we're now running annually for both 2D and 3D character artists. I think it's fair to say it's the biggest competition of the year based on the turnout for its first installment. There were around 1600 entries total…
There are 2 points that concerns me alot. 1. The division between Pro Sets <-> Independent Stuff. I think it's really cool the idea make stuff for pro teams, but it needs to be separated from the indepent stuff. 2. Workshop page needs to be more intuitive or make the visitors to check more stuff then look at the first…
Trying to organize a HALO 2 LIVE game tonite with fellow Polycounters, November 21st 2004. The time, sometime around 8-9 pm eastern time for the start of the game. So far it is I, R13, The3DGuy and possibly bearkub. If you're interested post a reply to this thread with your LIVE name so you can get an invite or drop by…