I couldn’t resist the excitement sparked by Netflix’s adaptation of El Eternauta. As a long-time fan of the original graphic novel and the powerful writing of H.G. Oesterheld, alongside the iconic artwork of Solano López and Breccia, this story has stayed with me since I first read it at the age of 13. I've always dreamed…
Thank you for taking time to try to help :) I've done all the things that you mentioned. I tried everything I could think of. As for updating drivers... Now that I have re-installed a new version of Maya from scratch, re-installed Marmoset, and yes, I have the latest version of video drivers... the only thing left to try…
fake, but okay, talk to a pilot and ask if its this version or the straight line version? another person like the aye.eye people. & if you search online people already did it for you, more than once.
I have a peculiar problem with ZBrush, kept happening in the last major version of it, and happens in the newest version 2021.5 as well. I have a custom menu/ floating window that appears at the cursor location when I hit a keyboard shortcut. Quite often, ZBrush will simply 'forget' to load that custom menu. I open up…
Hello, *This is my first project on this forum. The castle was made with Maya, Substance Painter, Photoshop and Unity. I wanted to use this project to get familiar with creating an environment for games in Unity and I wanted to start using substance painter. I am in my 2nd year of the game art course at college, so I am…
Could someone please give me input if this workflow is correct/possible? 1. High Poly Model in Zbrush without any subdivision levels 2. Retopo the High Poly to get a low poly version with edgeloops around the mouth, fingers, joints ... 3. Create a UV Map for the low poly version 4. Copy the low poly UV Map to the High Poly…
I finished the new version of my shader that you guys asked for. I really liked your suggestions so I just overwrote the old version of my Normal Map Specular 3 Lights shader with this new version. Here's the new stuff: The shader now works with ATi cards! It turns out it wasn't all that hard to break it up into three…
Hello Again! It's been a little while so I did a couple of more pages in my sketchbook! First I wanted to try something very simple based on a picture I took of roh and peco a little while back. I went with a soft gouache background and lines in posca pen but I kind of miss and prefered the soft and tiner lines of my…
Hey everyone! I just started a new series on stylized 3D character creation, and this is the first part – modeling the head of a cartoon boy using 3ds Max. 🔧 Software: 3ds Max + V-Ray 🎯 Focus: Topology, Stylized Form, Rig Readiness 📽️ I recorded the full process and published it on YouTube:👉 [Modeling a Cartoon Boy's Head…