Hello every one, I posted this question in another thread a while back, however I have yet to receive any answers so I will try again. I made a quick head model to test the blend shapes on, seeing as how I had trouble with that tool on another model of mine. At first it seemed that work fine, however I later discovered an…
This is some concept work I did in Zbrush. I wanted to take a character that seemed a little difficult for me to make from 2D concept art of the character Turgle from the game Jedi: Survivor and sculpt it in 3D. I designed it as if I was handed the design the character and I couldn't see all the skin folds and bumps and…
Timing, contacts and market seems far more important than portfolio atleast in my experience. (though sometimes the right company/client does find you) Like of course every artist needs the skills to do the job, but looking over hire's I can't say that there is a definitive bar that each candidate is required to reach. I…
Hello everyone this is my first post and I need some help, I have been trying to create a small church for a school project/indie game and I need to model the exterior and interior of the building, I also need very precise dimensions and a low triangle count. I chose to model the church by using mostly Splines, extruding…
Hay Guys, so I need you help once again. for school, I am to create a humanoid Character. I only have a rough Idea of what i want to do so I'll be off doing some concepting once i get this post up and running. I have two ways I could go, but yet have to decide wich one. However, before I put more effort into these I would…
Hi Apologies if this isn't the correct place for this. Feel free to move it. Okay, I had an idea for a portfolio piece. I had this idea some time ago, but it re-surfaced, and especially whilst I've been doing a character/face mentorship. My mentor though doesn't feel it's a good idea. It's not something they would want to…
******************************PLEASE READ****************************** 1. We do not have much money to offer, so if you looking to make money you are in the wrong thread 2. We are an organized team, and work professionally 3. The work is detailed down the bottom below all of the company and game details.…
Its a nice start. I like the curves on the limbs for arcs. the thing that looks awkward to me is the spin before he goes into the air. his foot work and pose does not read well. He feels off balance considering its not a large spear to 'pull him' its quite light weight and the bend in his body going around makes his head…
Now you are getting there mate, UVs get super easy once you understand the basics, once you have the basics down you can then afford to spend time on them working out things like pixel density etc. For now though just keep practicing unwrapping stuff. If you want some more models to practice with take a look in the SDK…
This is looking a lot better now. I may have smoothed out the brows a bit too much and have a few more small tweaks to make, but I think this is definitely getting much closer to the reference. It took a lot to make her not ugly -- surprising how hard it is to make a person not ugly -- but now I think we've got her longer,…