Good evening, it's me again! 😊 Decided to work a bit on the coat for this guy today, nothing exceptional. I still wanted to note that I tried something unusual, I tried reducing the mesh in Maya and using that as a base for the retopo but it was so not worth it. The time taken to clean up the mess would have been much more…
A little while back I posed a question to my artist friends on facebook regarding the color of shadows in general. I was wondering if you would care to comment briefly on the question and some of the answers provided. If not, perhaps at least the conversation will be amusing :) Conversation went as follows: Me - Quick…
been meaning to clean a multi pipe for orientation fer years, however all mah macros werk fine and keep me lazy. till that day... hope dis helps: cly_oriental.mel previews ( ps. use freeze transform or world space for default orientation reset ) //for a single edge selection whose orientation iz desiredglobal proc…
serive pack 2 is out go get it. it also contains all the fixes in service pack one, so if you didnt get SP1 its all good. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636 Issues addressed by this Service Pack: 3RD PARTY · Crash when performing a File/Reset on a scene with Brazil…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…
Hi to all! Few years ago i spent almost all my free time on.. THIS. The main question is - how to avoid some very small repetitive actions in maya..Yeah. We spend a lot of time using default maya marking menu. When i played a lot with my maya - i decided to make the lesson ( but... when it was done.. i lost all the…
The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…
Hello everyone, This is my first post on polycount, and I'm presenting my giant ant-like game character I'm making. The only thing I'm left to do is add the hair fiber polygons. The character is about 12k-13k polygons (I'm aiming for PS4ish). Of course I'm open to critiques and whatever I can do to push the character…
Hey guys, We're Gazia Games (www.gaziagames.com) and we're making a MOBA for mobile. We've posted here before and have worked, and paid more than 10 artists from our 3D/texture and UI postings. Now we're looking for a highly technical, accomplished and polished artist who can produce 2D art with composite scenes --…
Have you seen the Witcher 2 and 3? BEHOLD THE NOISE. http://ps4games.ca/wp-content/uploads/2013/09/witch2a.jpg but yeah, maybe decent mipping would actually help with the overall noisiness. I'd just be careful of putting too much noise in the diffuse maps.