[UPDATE 09.02.09] finished the sculpting and did a renderscene I will use for all my future high poly renders :) [UPDATE 10.01.09] Didn't do a character for quite some time and never did something post apocalyptic. So, I thought, it would be nice to kill two birds with one stone. The character is loosly based on this…
Hey guys, This is a quick lighting practice for a very dramatic lighting composition. Rendered in UE4 with real-time dynamic lighting, no baking. Assets used : - Modular buildings by pure polygons, - Post Apocalyptic World by PolyPixel, - Landscape Auto Material from VEA Games - Ivy Assets from SilverTm - Destructible Cars…
Phew , I finally got to finish the squirrel animation. Here it is with 100% more squash and stretch ;) https://www.youtube.com/watch?v=Vj_wGB1i0bg Next I'm thinking of redoing the arm. I'll probably try to make it look more realistic and natural ^_^ P.S Should I keep posting here or should I post in the animation forum…
Hey guys, i'm new here and this is my first post. I was referred to this great site by one of my teachers. Here is a UDK environment i created for a final project for the first term of my second year at George Brown college. This is my first udk environment and it was actually really fun. Everything you see here was…
Hi everyone I'm new to the forum so I will post my last best works 1.Future 2.REAL-TIME eye 3.GLOCK-17 for more of my works you can visit my artstation THANKS FOR WATCHING AND TELL ME WHAT DO YOU THINK ;)
Hi everyone I'm new to the forum so I will post my last best works 1.Future 2.REAL-TIME eye 3.GLOCK-17 for more of my works you can visit my artstation THANKS FOR WATCHING AND TELL ME WHAT DO YOU THINK ;)
yeaaah... so instead of being asleep right now like i should have, i started sketching a civil protection officer. actually it was meant to be a new design based on the CP uniform but i just ended up sketching one from straight off from the game... i'd like to come back to this to tighten it up, but it's kinda fun as is…
Hi there. I am here to post my first 3d work for review. It is my fist ever character, and is definitely not a masterpiece. I had many major setbacks during the course of this which has taught me a lot along the way. I need loads of progress in the workflow department from unwrapping, texture definition, rigging,…
Hey, as is often the case... Long time lurker seldom poster, looking to do some more serious work. Slow going working stuff in around work but am looking for some honest crits to apply as I go with this. First time using Maya and 2nd time with high/low work flow. The Idea is a hot rod VW Beetle based in a post apocalyptic…
Hi, I've also posted this question on Zbrush Central and one or two other forums and thought I'd give it a try here. I'm trying to re-pose a model using ZSphere rigging (I'm using ZBrush 4R2b). I've followed this tutorial: http://www.pixologic.com/blog/2010/12/zbrush-4-part-1-zbrush-rigging-with-a-single-subtool/ as well…