Hey, as is often the case... Long time lurker seldom poster, looking to do some more serious work. Slow going working stuff in around work but am looking for some honest crits to apply as I go with this. First time using Maya and 2nd time with high/low work flow.
The Idea is a hot rod VW Beetle based in a post apocalyptic mid 60s Britain with the slant more on survival than guns strapped to cars, working on the car first then the environment.
So far I think I am done with the wheels, I should say I'm not shooting for an ultra low polycount, somewhere in the region of 50k with full interior and working steering, moving engine parts and maybe a deer on the roofrack.
Replies
Really nice stuff!
So got the start of the chassis down and the majority of the low poly steering area. Anywhere I'm going wrong technical wise?
I made the Chassis as one object but starting to think I'd be better off making it out of intersecting parts?
What areas specifically in the suspension do you think require more polys? I was trying not to go mad as all those cylinders add up pretty fast, most are 8 with a few 6 sided, up them to 8/10/12? or do you mean more bolt, fastenings details etc? I still need to add in the brake lines and the rubber joint bits that go between the piston looking things.