I have a model made in Maya with a few textures that I'm trying to export as an FBX. I have "embed media" checked. When I import the FBX into Unity, the textures are missing... also i tried it in Marmoset 4 and Blender, and nothing happend... The only way that i can have the texture in Unity, is putting them manually...…
Does zbrush have the ability to export PRTpn maps? More specifically from a 2.5d tiled texture. I ask because that map has proven to be invaluable when making current gen textures. Using the green channel from the PRTp map does practically all of the lighting work, as laid out by Choco.…
Hello there, I spent my week end to extract and fix the famous map of league of legends, the summoner rift. I do this to study how a good level design is done, the polys and the textures. It was reaaally helpful to understand how its done and to find my own method :) But I don't want this work to be done just for me, so…
Hello Polycount, I'm trying to extract some udim maps from Zbrush using Multipmap Exporter and having some problems. Since I'm using udim I expect the file names to be dragon_DM_1001 - 1009 but not only the naming is inconsistent some of them also have weird numbers in front of the udim number (teeth_DM_5121007 ) horn,…
Hi there, Kinda stuck here. Basically what I need is a flat color map to use in Ddo and I'm trying to achieve this using 3dsmax and xNormal. I have a highpoly model of a car in Max with various multicolored materials (multi-sub-object) assigned to the various parts (glass, chrome, paint, etc). I also have the low-poly…
I am trying to import a FBX file into Max from Maya but Max wants to make its own smoothing groups instead of using the normals from Maya. In the import window Ive checked the Import Smoothing Groups, aswell as for the export window. Does anyone have any idea how to get this to work? Thanks!
The air conditioning is broken and its like a sauna in here so forgive me if my slowly broiling brain has missed something stupidly obvious here, but I can't seem to get the Maya 6.5 ASE file exporter to work. When I try to start it in the plug-in manager Maya comes up with an error message saying "The Operation Completed…
Hi Everyone! I'm trying to get my Technical Artist portfolio started so I wrote a simple script for Adobe Photoshop. The "Export Icons" script will save out multiple variations of a file with user-defined static layers. It's more useful for 2D rather than anything 3D. Think: multiple icons with the same background image…
Hello! In this video you will learn how to export Skeletal Meshes (Armatures and Animation Data from Blender 2.54 into udk. Link Here I hope I was able to help you! Also, thanks to everybody else who watched my last tutorial and gave me feedback, it was really cool.