Is there any good workflow someone can point to that would allow bones and skins to go between the two without doing weird things? I mean I could list the weirdness, like scale, rotation. position, and sometimes the animation.
I want to delete history to delete polyBevel1 Node. But nothing happens on deleting history and when I move vertices on orig geometry , vertices movement shows on original geometry but not shows on orig geometry. What would I do?
Hello guys I was wondering how to make a complex shader. I hopended a scene from unreal market place but is a bit difficult understand each node. Thank you at all ;)
Hello guys, working on a Lone Druid set, where he was possessed by the spirit of Halloween while stealing Roshan's pumpkins. Looking for some constructive criticism / opinions. The original idea was to go for green markings on both of them but it seems that you can't change the glow color for the spirit bear and druid…
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…
Hey guys! In anticipation of the new Iron Fist series on Netflix I decided to do a sculpt of the lead actor Finn Jones as Iron Fist. Still a really early work in progress but thought I'd share where it's at so far. The pose at the bottom is what I'm aiming for the final project to be. The body is still very early on at the…
So I have a texture that I want a part of it to be transparent for a see through glass effect, but not sure if it can be done directly applied to the BSP geometry of a level. I've gotten some suggestions to use a static mesh and replace the BSP with it, but I was hoping there would be an easier way. In unlit mode, the…
what the image says: anyone knows which switch to flip in order to get it back? I heard that the panel is based on XML files - maybe they are gone? - at least I was not aware of disabling them at any point - just with the next start they went missing.
Hey guys, iam new to SD and i want to test a few things. but right now i got the first problem. i choosed the pbr spec/gloss set for start. but i also need a height output. i saw on the previous versions of SD that i was possible to add output nodes directly under craeting a "new substance" tab. how can i do this now?
Hi! I just come to do some publicity for a new GameDev Zone section on the Area :: Autodesk website. It just started some minutes ago then maybe you should need to wait one or two days for fresh contents. But you can already Fav' the page and follow the website daily, there are interesting interview from 3D artist and…