So I have a texture that I want a part of it to be transparent for a see through glass effect, but not sure if it can be done directly applied to the BSP geometry of a level. I've gotten some suggestions to use a static mesh and replace the BSP with it, but I was hoping there would be an easier way. In unlit mode, the transparency shows up just fine, but no such luck in lit mode. Is there something that needs to be changed with the lighting to make this possible? Any feedback on whether or not this can be achieved being applied directly to the BSP would be great.
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Bottom line, use a mesh. Using a mesh is the easier way long term.
In general there are only cons, no pros. So use mesh.