This is a freelance job listing for a texture artist to work with Acid Nerve (a small indie developer known for our last game, Titan Souls), creating hand-painted textures for our upcoming 3D action/adventure game. We are looking in particular for a stylised, very painterly aesthetic. We will be able to share more with…
Crows Cool Cuttin-thingys and stuff *dazzle* I'm a 2D animator who dabbles in 3D from time to time, but remain forever a n00b (even though I'm bloody studying it in college). Really got into Dota 2 a while back, and I finally decided to gut up and course my creative endeavours a bit towards making items (not gonna lie, I'm…
By hand is absolutely the best, regardless of the app you're using. Blender should do the job just fine and there are some nice toolsets available for purchase that work a lot like other toolsets in Maya, Max, Topogun, etc https://blendermarket.com/products/retopoflow .... but if you don't care about your UVs and some…
Hi people I'm having a hard time figuring how to do handle the hand movement, twisting to be exact. For ie I turn my character's hand upward, like a person checking their own palm for scars - the wrist totally gets twisted see pic :
Greets, Bit Fry, an indy game studio in New Hampshire that's working on a AAA-quality title, is in need of a very strong *environmental* texture artist with the ability to hand paint/sculpt textures/surfaces that are a blend of realism and a yet fairly stylized (think Pixar-esque qualities). I failed to mention int he…
I know next to nothing about guns but it may be the gas cylinder, which from my research is meant to "automatically push the cartridge up into the weapons breech when the gases which are released by the exploding cartridge enter this cylinder". Not sure exactly though. As for critique, it's looking great. There are a…
I think you've already got a good understanding of how this kind of anime post-processing works based on your initial post (a faint blurring on a duplicate of the lines layer, some glow effects on the flats, some color correction, and so on). But, attempting to recreate it on your own lines and flats loosely based on a ref…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
This position is now filled. Thanks to everyone who applied! Hello everyone! We are an indie startup looking for a 3D character artist to model and texture a low poly hand-painted human character for our first game, which is a retro horror title. You will be provided with reference art. We are specifically looking for…