Something I always find myself doing tediously before exporting something to mudbox is trying to get as even a quad flow as I can, so I don't have really streched polygons that won't sculpt properly. I usually do this by hand just adding loops where I think it's needed but because I don't use sculpting apps all the time,…
Hi, I've been modelling in XSI for a long time now, but I'm just starting to learn animation. I've created a very quick and dirty animation using parent objects and keyable paramaters (I think that's the right term? Its the little green box found to the left of many options.) Anyway, my animation works as expected in XSI…
Hi This is a follow on from this thread I made in the Marmoset Toolbag sub-forum: https://polycount.com/discussion/comment/2764779#Comment_2764779 I'm new to making SSS maps and the one map I'm unsure of to make is the Scatter Map so I can add it to my scene in Marmoset. Hopefully it'll allow me to use it in Unreal as…
Hi..Guys I got this issue for days, and just found that here's best place to seek the anser.:) here's my issue with normal map. I modeled in 3dsmax then export to zbrush get more details, then using both ZB and Xnormal to bake normal maps, but end up like this..seem on the model seems totally wrong:( can anyone find some…
hello! I need a script to save and then load explicit normals for selected objects. so the process is like this: * select object * press button to export normals into a file. normals saved along with object name * deselect/object again * press a button to read saved file. script sees the name in the file and if this name…
Hi guys, I knew if I posted here I'd get a good reply so here goes.. I was wondering if there was a way to Export my maps and have (for example) AO, Roughness and metalness go into one textures RGB channels and I could call that texture "Hammer_Material" or something similar? This is common obviously and I typically do it…
(Apologies if this post is in the wrong place, I couldn't find a subforum about 3ds max.) I was digging through old files and noticed some in .max format. I no longer have access to 3ds max (mostly because I use a mac now) but would like to get access to these models. I’d love it if someone could download the attached zip,…
Hi guys, sorry for making 2 separate threads but I noticed something else that's not entirely related and I haven't found a thread that mentions it yet. It looks like the shared folder is registering the export calibration scripts as an option, but they fail upon running. I tried copying a functioning one to the…
Hi, guys i have an unussual problem. Project that im currently working on requires me to create textures for models using only base color which is really hard considering amount of detail that mesh maps can offer. That means end product from substance can only be one texture .png that will do all the work. Is there any way…
Hello, I currently working on maya for doing my modeling. But this is a school project, I need to do a render in Max with material correctly set up. I use the fbx for exporting all my object with their materials. I get two problems : Problem 1 : Inverted normals/faces I have a wall which are invisible in max, but visible…