hello!
I need a script to save and then load explicit normals for selected objects. so the process is like this:
- select object
- press button to export normals into a file. normals saved along with object name
- deselect/object again
- press a button to read saved file. script sees the name in the file and if this name equal to selected object's name then it creates Normals_Edit modifier and loads explicit normals into it
p.s.: in 3ds max (2009 precisely) skin modifier recalculates the normals.
Replies
http://wiki.polycount.com/wiki/VertexNormal#3ds_Max_Tools