Hello, I am making some assets for a game. I am still very new to this and I have run into some problems regarding the uv maps. I am not sure I'm doing this correctly. My assets are on the larger scale, height or width being usually around 3-4m. I try to keep the texel density at 10.24 with a 2k texture but can't fit my…
what's wrong with it exactly? there's always a few people on the boards who go off about "what ever gets the job done is fine" but i still see a whole bunch of artists never trying to use any photos, ever, and i just don't get it. i do see it as somewhat honorable that someone might want to hand paint everything, but…
I'm using the Standard shader with a Specular workflow in Unity. From what I understand about Unity, gloss should be encoded in the specular texture's alpha channel. To achieve that, I use a script that combines Quixel's specular and gloss textures accordingly. From a color space standpoint though, except for the normal…
Hey everyone, in the middle of school, and tests, and finals i still manage to have a few time to model and texture stuff. This guy is called John Cheese, a bum whose best friend is his parrot Gawker and his bottle of beer "super bock" ! YOU CAN SEE TWO RENDERS HERE : http://www.cgtalk.com/showthread.php?t=242902 now onto…
just wanted to share progressions and demos (to come) of a project I started a day ago. The basic idea is to have a very specialized tool like UVLayout for UV´s but instead of texture transforming. With shortcuts and the interface I want to try out new stuff so that in the end just a few clicks are needed in order to get…
Sorry about asking such a vauge question. I'm having trouble with the Render to Texture stuff. I don't know if its my ignorance on the subject or if I'm doing something wrong, but it's not coming out right. I'm mostly interested in the LightMap so I can import the mesh into UnrealEd (Realtime2/UT2k3...hopefully 2k4 soon…
Hello, I'm currently working with 3DS Max 2009 on a swamp scene that has 3 trees. I've been working on texturing the first of the three and am now trying to fix seams using a technique where i select the polys around the seam apply a UVW Unwrap modifier, select a different map channel so the main unwrap isn't overwritten…
Hello all! I'm relatively new to this forum so hopefully I'm posting this in the right place. I have created a large Photorealistic, Premium PBR Texture Library. Check out this video to see the PBR Materials in action: https://youtu.be/tWmZLmbgPZU Go here to view detailed material previews of every material within the…
Hey guys My first post here, and I've been struggling a little with handpainted textures and generally trying to get that stylised/lowpoly look. I started trying to make handpainted textures about 7 weeks ago and I have no drawing background what so ever, and whilst finding some really useful tutorials I still find myself…
Hello guys ! I would like to share with you my work done on World of Warcraft as texture artist for the new patch "Siege Of Orgrimmar". I used Zbrush to create my textures and I also work on the loading screen, some concepts art and icons. Hope you'll enjoy it ! TEXTURES Some other textures for other zones or patches