Create a helix, decent amount of edgeloops, and then adjust the helix until it resembles the overall shape of the object you are modeling. Then, you can easily use the continuous edge loops to reduce the triangle count and flatten out the outside edge to get that flat cylinder look. I am not sure if that made sense, but…
Hi everyone! I'm a recent graduate interested in environnement and lighting. Here's a simple corridor i've been working on in Unreal 4.27 for my portfolio. I'm looking to get some feedback on it. It's still a wip, I feel like some texture could be better like the little squares "tables" where the tv sits or some of the big…
Hey guys today I tried creating a new project in DDO. I created my material ID maps like I always do. first by taking a UV snapshot and filling it in, in PS. The edges are 100% hard until I import them into DDO. I tried exporting it as a JPG, PNG, TGA, TIFF and the same thing happens all the time. White and black…
Can someone tell me the simplest and fastest way to replicate this technique used by Arimus 3d with 3ds max ! Ive tried with a custom (aligned) pivot, with normal direction scale tool etc to flatten scale both faces and edges but the selection doesnt stay in place and I have to manual tweak it in place. it shows in both…
Hey all, So I'm trying to teach myself how to make my own waterfall by stumbling through the material editor and the particle system editor. Here's something I have for the mist: As you can see, where those particles intersect the BSP, obvious hard edges can be seen. I followed hournces' tutorial here to the letter:…
Hello. So I just finished texturing one of my statue props and when I exported my map from substance it gave me an large amount of edge padding that makes my maps look weird. It still looks correct in my viewport render, But if I wanted to showcase my 2D texture on my website it couldn't because it looks to offputting. I…
Interesting article: http://www.mirrorsedge.com/news/runners-vision-in-mirrors-edge-catalyst?utm_campaign=medgc_hd_ww_ic_soco_fb_mec-fb-runners-vision-mar-22&utm_source=facebook&utm_medium=social&cid=3842&ts=1458759603960&sf45199287=1 Though, both me and my friends are enthusiast about the next installement, he felt a bit…
Ok so i took the lower part of the bottle, i did some cuts to the uv islands and i made them straight. The problem is actually solved but Maya is telling me that some of the uv islands are distorted ( red ) and if i unfold them they become curved again, i also tried with the pin tool+unfold but it doesn't change much. So i…
Hi all, I've been developing some projects in VR and I would like to share some of the results. What I did was to combine together both the GearVR and the Perception Neuron suit, in order to have a full body animation inside a virtual environment, so that the user can freely walk around and interact with the environment…
Hey folks, i know this is not really game art related, nonetheless its still artsy, so i hope someone can help me... I have my own appartment now and would like to give it my own touch. Thus i had that crazy idea to make 3 posters which i would like to hang into one corner of my living room. But how do i align them…