Hi I'm looking to break into the biz and get work, I'm mainly interested in action-heavy animations. I'm a novice, I was a hobbyist modeler and did some animations in 3ds max using CAT and now I'm trying to figure out what should I do in regards to rigging. At this point, I'm looking to just animate as much as possible and…
Anyone know how to disable the max F1 help hotkey? Kind of annoying. I launch it from time to time and really would like to map another hotkey to it. Any help would be greatly appreciated :)
thx. I did that before but the problem is that whenever i creat something like displacment map and export the map+base mesh. Zbrush creats the displacment map with the unwelded uvs. When i weld the uvs in 3ds max after that, the displacment map does not perfectly line up anymore with the welded uvs.
A soon to be released script for 3ds max. It allows you to send the view of a model in you favorite painting application to paint your textures then project it back on your model. You have the benefit of working in your familiar painting environment with your favorite brushes at the speed you are used to. Don't have to…
Hello, Besides all the technical details about baking well-covered above by @Fabi_G (as always !), I think you are going down a weird rabbit hole with this model. It certainly looks very clean and detailed, but it also looks a lot like something that has been crafted with a CAD-like mindset of trying to put each and every…
Hi all ... new here and i got the email about needing to make a first post so here it is ... I have used alpha maps for about five years for simple things here and there for my high poly modeling ... np. Well, I have started the transition into low poly modeling and uncovered how much I DID NOT know, heh. My biggest bane…
Why didn't you keep the original scan? This is exactly why it's important to practice good archival hygiene, keep all your source files. Anyhow, baking a normal map from another normal map is very difficult, as rollin stated already. You may have better luck with the displacement, not sure if Xnormal allows you to assign…
What exactly do you miss from Maya? Personally, coming from Max to Maya, I found a lot of Maya's UV tools quite clunky (although others are good) :) You should try out this workflow (ideal for characters & organic meshes anyway): * Planar map all polys of the object, just to get rid of any seams. * Select edges in the…
Heh, i'm working with a workstation graphic card, and with maxtreme drivers. The commented bug is something i ignored :S, and i didn't noticed it using a nvidia 6800 ultra. And i only use edit poly in Max, and of course multiple maps. This is fucking visual bug very weird. Tweaking the d3d config you should see any…