Hi I have accumulated alot of high poly and low poly models that i want to texture and finish so I have started with this pipe segment and I was hoping to get some help on continuing with texturing it cause I was going for something with the texture detail of like the ones that are in UT3 that have amazing details, but…
Its not brain science but it occurred to me that a 1024*1024 texture size contains 16 * 256 tiles. It seems that it would be rediculous to have 16 256 textures, but is it? Whats the impact of calling that number of textures since they would occupy little GPU memory? Being pretty poor at using UVW space efficiently does…
In Zbrush I want to view my model with textures but every time I do the model defaults to flat shading while everything else is still Matcap. I've managed to do this before but I have no idea how I did it.: The Model on the left has a texture map applied AND has matcap applied The Model on the right has a texture map…
Thanks for your comment! :) Your're totally right with your suggestions! I will try to reach a even more cartonee style from time to time I started my first hand painted texture ever, but I'm not quite happy with the results! Maybe i will redo this texture again, as the wood on the references is slightly more red! Here is…
Hi. Can anyone help me on how to create this kind of texture animation? Will this be possible in maya? thank you https://www.artstation.com/artwork/vDJ0Q6
Hi all, quick question... (iv looked all over and cant find an answer) I have a character model with 3 textures (1 head, 2 body, 3 legs) the problem is when I render to texture max creates one texture with all the ID sets overlapping.. can I make max create 3 textures one for each material ID ? Thanks in advance guys! Jody
Hi guys, I have a texture atlas of loose dry grass blades and I want to combine these to a hay texture. I've loaded the textures into SD and thought I could use the crop tool for it and splatter all the different pieces randomly with the tile sampler. But here comes my problem - how to do this? After croping, obviously the…
So I am attempting to build some next gen rocks, and using a single texture for an asset of this size seems like I would end up with a choice between a huge texture or a blurry one. The obvious thing seems to be to use tiling detail textures combined with a moderately large single normal map, and probably a large roughness…
If you have a year to work with and that is your go at a diffuse then I'd be worried and sleepless trying to get good. I'm not one to sugar coat anything so I play Simon Cowell a lot but basically I'd be worried that 3 years of work and this is your post. I hope you can at least model well or you need to seriously evaluate…
Aside from the obvious issues with the underlying character sculpt which many have commented on and before you even start really playing with the shader and getting a good SSS result you need to further work on your character's texture.. It's lacking detail as it seems you've just used a soft brush in Photoshop and blocked…