Its not brain science but it occurred to me that a 1024*1024 texture size contains 16 * 256 tiles. It seems that it would be rediculous to have 16 256 textures, but is it? Whats the impact of calling that number of textures since they would occupy little GPU memory? Being pretty poor at using UVW space efficiently does wasting that space make more of an impact than the above, or would be wiser to break textures down into say: 3*512 and 8 * 256 that equals the same size as 1024 *1024?
Replies