Hello there, I'm new here and I'm not sure if this is the right forum to post this topic. This will be quite a long post, but I seriously need help :( I've been working on a personal project ever since I graduated back in June 2019. I'm trying to create a decent AAA quality recreation of Adam Taurus from RWBY. Yes it may…
Did a quick seach and as far as I know you cant create uvs in substance painter. You can in zBrush but its kind of inflexible. *What I do is create the character in zBrush. *Goz a (duplicated) decimated version to a 3D modelling app. Play with the eport settings in ZB until the decimated model is the right size and…
So I'm looking into asset modeling, and i find the best way to get a feel for stuff is messing around with models that are "doing it right." i can't seem to find a way to export a static mesh to play with from UDK, and i don't know if they intended it to be this way or what, i don't really think anybody's going to end up…
Hi All, I am newbie in UE. I am trying to figure out a few things and cant seem to get it right. I have interior space that when I build and play I want to be able to control the movements better when I travel through the space. Right now I am using the default mouse movements along with the defualt keyboard short cuts. I…
Hi guys. i am working on my graduation project, so i am using SP for the texturing. i switched the alpha blend shader, then played with the opacity for the helmet glass. everything is fine in SP, but when i import to UE4 ( UE4 PACKED ), the hole mesh become transparent once i switch the Blend Mode to Translucent. here is…
Hello I am trying to export an animation I did in 3ds max into unity. The problem is the animation does not appear correctly in Unity and some of the bones don't even start in the right place. The animation also appeared incorrect in Autodesk FBX review. Does anyone know how to fix this? I am including the fbx and 3ds max…
Unity automatically, by default, divides by 100 (no matter that you set meters as the working scale in Maya) any imported fbx file. You must either: 1) In Unity, set the scale to 1 (instead of .01) in the Inspector and then hit the apply button at the bottom of the Inspector window, or best solution: 2) in the Maya fbx…
Hi guys so in this project I'm working on there's a Skeletal Mesh Socket that is offset from the hand. Anything like guns or objects get attached to this socket. The problem is I have to make some new hand animations and I'd like to be able to get the prop I'm working on attached to the player model in the same exact…
Hi, Is Skin Morph (3ds Max) supported in FBX export to be imported to Maya? Before I mislead you, I meant the pose space deformation version of 3ds max which is Skin Morph and not just a typical morph (which works well in Maya as blendShape). Can someone confirm? Thank you