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Is Skin Morph (3ds Max) supported in FBX export to be imported to Maya?

bentraje
polycounter lvl 7
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bentraje polycounter lvl 7
Hi, 

Is Skin Morph (3ds Max) supported in FBX export to be imported to Maya? 
Before I mislead you, I meant the pose space deformation version of 3ds max which is Skin Morph and not just a typical morph (which works well in Maya as blendShape). 

Can someone confirm? Thank you

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