Hi,
Is Skin Morph (3ds Max) supported in FBX export to be imported to Maya?
Before I mislead you, I meant the pose space deformation version of 3ds max which is Skin Morph and not just a typical morph (which works well in Maya as blendShape).
Can someone confirm? Thank you
Replies
Thanks for the response. That was a nifty workaround.
I tried it. Opened it again in 3ds Max, but the Skin Morph is nowhere to be find.
It's a bit of bummer. So I guess, it's not possible.
Anyhow, thanks again.
Have a great day ahead!
You might be able to script something very specific to your workflow, that will automate the setup process after the model is imported. But I would only do that if you have a lot of files to port over. If it's just one file, you're better off just exporting what you need from max and setting it up in Maya using "corrective shapes" https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-CharacterAnimation/files/GUID-B8755F24-7C24-4066-B6F8-2DE6954DC2BF-htm.html