So there seems to be some mixed messaging when it comes to Core. The storepage as well as homepage for ZbrushCore says: "If you … * love sculpting, messing with clay or just love art * are a 2D illustrator wanting to try 3D * an aspiring game, animation or VFX artist * an artist with big ideas for 3D printing * a…
Terrorists aren't an army. If they were this war would already be over. An army is centralized, with the long range weaponry western countries have any army would be dead before they were even mobilized. An army camp could easily be taken out by one large bomb. It'd pose no problem to get a high yield bomb into their…
Most people aren't opposed to female characters or some divergence from historical accuracy. What they are opposed to is bad writing or forced inclusion that feels janky. It's sort of like an uncanny valley for people/characters. You can tell early these days when they want to push in an agenda instead of a good product.…
Hi, I am looking for a 2D Artist for my game Stack World. Game description: Stack World is a 2D physics-based stacking game. Place all your blocks and make sure they do not fall off before the timer hits 0. Target audience: Casual/puzzle audience. Price point low. Compensation: Working for portfolio building, exposure,…
Hi, I am looking for a 2D Artist for my game Stack World. Game description: Stack World is a 2D physics-based stacking game. Place all your blocks and make sure they do not fall off before the timer hits 0. Target audience: Casual/puzzle audience. Price point low. Compensation: Working for portfolio building, exposure,…
Salut! First of all,I don't know your polycount target,but after seeing the wireframes it seems like your model is very inconsistent.It has some very high polycount on some areas like the windshield and too little on the wings,I've attached you a quick paintover (sorry for shitty quality,I can't find my stylus 😋 ).This…
Without significant rapport between the person delivering the direction and the person receiving it, how can there be confidence the target will be met? Or, in other words, what constitutes high-level direction? Is it not always necessary to explicitly define the final product? Like, imagine I am the director and I have a…
hello, I'm an amateur art director working on a video game project going to grow up at a professional level. by dint of experience gained from many years of researches and participations on some projects, I am able to establish a working methodology to guide my artistic direction. See it there :…
Team name: Ender's Games Project name: "12th Hour" Brief description: The game will a simple survival horror game. Instead of killing monsters, it focuses on the need to hide from a single attacker and out-witting him to survive. The game will use low polygon 3d assets. Looking for a style of painted graphics. Like it was…
Hey all! I started this a while ago but shelved it to finish off my Proton Pack (which I also shelved when I started this environment - a lot of back and fourth haha). My ArtStation Blog goes through my process up until now but here's a quick rundown: After leaving Foundry 42, I started to really miss making sci-fi stuff…