Hi everyone! For my latest script, I decided to make a tool that will automatically map, unwrap and layout the UVs of your polygon mesh. The uv seams will be generated from either your object hard edges or a custom surface angle if you choose so. This script can be very useful while modeling to quickly generate UV shells…
I used to think that only 90* edges should be split / smoothed seperately but after baking several objects I got confused. At what "angle" would you start to see smoothing errors and would require a split ? So I made some test planes to test it myself and it seems that everything under +- < 60 degrees smoothes fine on 1…
How weird, I thought that zBrush must be perfect for such tasks since we make nice high poly models there. I could not get how to flip it well. Tried flipping one channel in PS, erasing half of the edges, to find out I did something wrong. Flipping channels in zbrush has no effect also, since edges keep being not matched.…
Hellow everyone, My first topic here. It's my first project as amateur too. And i'm not english, so please excuse me my orthography. I made a background for my model in ZBrush and I want to export to Substance Painter. When i export the maps seems that all is good, but when i put in the mesh in Substance, it shows the…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Hello everyone, I have this strange and annoying problem with 3ds max. I made a high poly model on Zbrush, I finished the retopology and then exported it to 3ds max as an obj. Everything was just fine, I had already unwrapped half of the things when the problems appeared. When I tried to continue with the unwrapping, I…
Hey, I'm making my first character so bare with me if I'm a bit slow. I've made some a marvelous designer vest and exported it to zbrush, the settings were 'unweld' on MD so I had more control in adding details to the poly groups on the 'seam' areas (following Patrick Anderson's awesome workflow…
What modifier or mesh type are you using? Is it physically changing to edge mode or is it just the wire frame edges that turn red as Low Odor suggests? Also, if you can share what version of max you are using too.
Hey guys, Since we couldn’t create a showthread we decided to share our work here. We are 7 student Visual Artists at the NHTV Breda, Netherlands. For our WorldBuilding course we had to choose a design from the designer students at our school. Their assignment was to create a Whitebox level for a multiplayer FPS death…