1) Is it possible to create terrain in 3ds max and use this in unreal editor, at the same time using it in the same way as a terrain actor? 2) How do you get the tri count of the terrain actor from unreal ed? I've tried exporting/importing it into 3ds max, but haven't been succesful. I want to try and get my Unearthly…
I'm trying to setup my material to reflect an image I've created, but to no avail. I'm following one of Epic's materials, but for whatever reason mine isn't working. I don't know what the errors mean, therefore I don't know what I'm doing incorrectly. EDIT: I just noticed in that my junk is plugged into the Diffuse instead…
Wats up everybody, or to whoever checks this out. My name's Shaun Logan and i do 3D characters. I want to get into the games industry as an artist but spent the past few months working at Codemasters in QA. Check out my stuff and give me feedback crits or whatever man.:)
Hello everyone, I know I'm kind of late to the party lol. I decided to do something simple yet effective. The hammer used in the movie Old Boy. If you havent seen that movie yet, you should, it's pretty good. [ame] http://www.youtube.com/watch?v=eRBwvIX7Sao[/ame] So here's The picture I'm working from, And there is what I…
I know, I know, another WWI themed game. This is the only WW based franchise I'll ever play due to the fact thats its an insanely fun game to play (CoD2), so I'm pretty excited about the third one. [url=http://ps3.ign.com/articles/705/705212p1.html[/url] All I have to say is that if this is in-game, I can see myself…
http://www.newgrounds.com/portal/view/377529 was passed around at work. The flash work is awesome! The fight scene must of taken a long long time to create. Enjoy. (It's really slow in the beginning but it ramps up a few mins into the movie.)
Hi folks! Im completely new to machinima and I've just installed the Machinimation 2 demo. I was wondering can anyone point me in the right direction for importing characters, textures and animation. If so it would be a great help!!
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard.c) actions that don't need to be precise on…
Hello! I started working on this yesterday, making this thread to share progress/WIPs, get criticism, share and learn techniques! The end goal is a statuette with multiple abyss watchers in action for 3D printing. The concept belongs to FromSoftware.