Hey guys I'm following along with this tutorial but at the point where he selects the "roaddata" variable type I cant find a similar type in my own UE4 scene (Using 4.17) Has this node's name changed or have I missed a basic step?
Ok, so I just signed up because I saw some neat and ridiculous things posted on gonintendo.com about polycounted nintendo characters. I effed up in college so I never go to take our courses on 3D modeling and things like that and I figure this would be a great place to do that since I have to pay off old school debts…
Hi everyone, I'm a 3D modeler with a good experience on low-poly models who would like to make a 3D homebrew for the Nintendo DS: a futuristic racing game, similar to F-Zero or Wipeout. This is how it might look like: [ame]http://www.metacafe.com/watch/4219943/nds_futuristic_racing_project_teaser/[/ame] This video is made…
I'm trying to pelt map a head model, and I'm running into a problem I've never had before. I've got the seams set up as best I know how: But when I go to pelt map, it seems to only want to pull out the eye: Naturally this has less than desirable results: Did I do something wrong? How do I fix this?
So as my title says, Im really REALLY new to the the programs and Im watching every tutorial allegorithmic as posted and so far Im enjoying it! This is my first attempt in using designer following the rust and metal tutorial they posted on youtube and tweaked the workflow to fit the need in created this mossy rock texture…
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Hi guys. I'm kind of frustrate because there's no 2d category on the contest. Problably PC staff took this decision based on the little number of 2d artists on the forum. But I'm opening this thread to see if there are any 2d artists there who feels like me and wants to enter too. If there are an expressive number, we can…
Ive searched for a solution already and I cant seem to find the answer anywhere and its a bit of an annoyance but the change object color panel in 3ds max looks like this.... ...as if the view port is not showing all of the options below it. Any help would be appreciated!
Ok now i see where you want to go. For a stylized version maybe the approach should be to simplify aspects of the face. Like in a cartoon some facial feature simply don´t exist or aren´t that hard modelled in. For example there is this thread: http://polycount.com/discussion/comment/2517341#Comment_2517341 Even if you…
Hey,i wanted to know if there is a difference for environment artist's when using maya or 3dsmax,you know like for doing pretty complex buildings with several floors or that kinda stuff thank you again for reading and taking time to answer. Greetings stay awesome take care. Levi