Hey,i wanted to know if there is a difference for environment artist's when using maya or 3dsmax,you know like for doing pretty complex buildings with several floors or that kinda stuff thank you again for reading and taking time to answer.
Greetings stay awesome take care.
Levi
Replies
Now of course good stuff is achievable in both, but you might want to test this specific feature for yourself in the demo versions of the programs.
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To the OT; It really depends what you are comfy with. You can even use blender for environment props details. I've seen people use Zbrush for environment props detail. Mainly one would say 3ds max and others would say Maya. To me if you know one it shouldnt take long to learn the other that is if you wish to go that route.
both have pros and cons, wich one is better realy depends on wich program you feel better with.
if you are comfortable in max you won´t be faster in maya creating environments, same goes the other way round.
What I like Better about...
Max: Material IDs, UVW Tools, Inset, Extrude, Bevel, Measurements input....
Maya: Hard/Soft Edges, Radial Menus, Snapping...
When hard surface modeling... I literally do swap the model between Maya and Max for when I want to do some operations...
http://miauumaxscript.blogspot.fi/p/commercial-scripts.html
The best thing in max is the modifier stack IMHO!
PS. if you want to try something else then Modo is very good. Using it at work and I like it very much!