Hi! I'm in the progress of trying to become a 3D character modeler and I'm trying some other stuff on the side as well. Critique, any help and tips are greatly appreciated! This is my first project done in Zbrush and Substance Painter. Otherwise done in Blender 2.8 and rendered in Blender Eevee (the weird shadow artifacts…
I work in "new media", occasionally I get to do some fancy things with 3d or with animation. But mostly I'm a slave to flash and html. Marketing has a lot of room for your skills. All my work comes through agents, so I'd suggest having a look around the internet for some agents. Mostly they want you to come and see them or…
Finished off another few buildings: This one just being a variant of the Cafe, so should be quite quick to texture. Personally I like the placement of the doorknob as-is, as it lines up with where the player's eyes are nicely, but i can always just move it. Also started bringing everything into UE4 in order to…
Is there a way in 3DSMax to display all the axis in the scene, or on selected bones? I think I've seen this feature before (Maya/Blender?) which was good for being able to at a glance determine if all your axis were oriented correctly.
ok so funny coinsidence that i had started working on these exact props in my spare time a month or two back, now they are part of the challenge i feel really amped to up the tempo and get much more of this done over july. so the first image below is of the first couple of assets ive started working on, im going to go back…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
I am trying to see if the source engine allows you to scale bones. I did a couple of tests and was unable to get it to export anything but rotation. Is anyone aware of this as an actual limitation or am I doing something wrong in source?
Hey :) I decided to do this World of warcraft Stormheim lamp post done in the Heroes of the storm style. It was quite fun to do! Textured with Substance Painter 2. You can see wireframe and sculpt here : https://www.artstation.com/artwork/lV1w9z
Hello guys, in this timelapse you can see how i have create a complex mesh like delicious waffle cone with add-on and some modifiers in few minutes! This is a first video of more cooking recipes with Blender! http://youtu.be/4DW4SPpEeMw