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3D character things I'm doing and have done, critique is appreciated!

polycounter lvl 3
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kaigonathus polycounter lvl 3
Hi! I'm in the progress of trying to become a 3D character modeler and I'm trying some other stuff on the side as well. Critique, any help and tips are greatly appreciated!

This is my first project done in Zbrush and Substance Painter. Otherwise done in Blender 2.8 and rendered in Blender Eevee (the weird shadow artifacts are from that and I didn't figure out how to get rid of them). It's albertosaurus sarcophagus and I tried to make it as accurate as I can.

My thoughts at the moment are that I should have made the stomach area more narrower between it's legs, as it seems, that it would be a bit hard for it to actually move efficiently. The claws could be way darker, as they seem to be too clean for a dinosaur stomping it's way in dirt. The topology on it's head could be way cleaner, but the many horn things needed extra topology on it's snout and I didn't really know how to work with that.
More pictures here: https://www.artstation.com/artwork/mqwbA8




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