Hey guys, i am looking to start a new project soon and was looking at maybe doing this tuctuc. I have a few questions before i get started. 1. How would you model the top? (the cloth like part) 2. how do you model glass? 3. how do you get that effect on the orange light? Any help will be much appreciated :)
Sup first post. Check it out. An animation i worked on over the weekend. Just a short little pencil test of link doin a roll. http://www.youtube.com/watch?v=JiKo26duRmQ No 3d stuff yet, I'm working on a few things right now actually. I'll post the concept sketches soon so you's guys can tear me a new one.
Sorry, rant, ignore me. The new Tim Fite album "Fair Ain't Fair" is 13ishUS dollars on Amazon.com and 13ish UK pounds on Amazon.co.uk (that's 25 dollars at the exchange rate). But amazon do digital downloads! It's only $9 as an MP3 album (and lets face it, I'd be ripping it as soon as I got it). Except - digital downloads…
Hi! I was trying to follow this tutorial http://www.3dtotal.com/index_tutorial_detailed.php?id=473&catDisplay=1&roPos=1&page=1 But as soon as I get to the second step I find out that none of my edges have any vertices but the picture do have them. Is there an option to add them? do I have to do it manualy? I'm using max…
http://beefjack.com/news/gabe-newell-confirms-source-engine-2-and-half-life-3-development/ Hope it's true and the tools are updated as well, as we all know there could be an improvement in that area. Maybe we'll see HL3 sometime soon? Any thoughts on were they'd take the engine? Hope for a more unified lighting system and…
I'd like to start applying for jobs soon, but I need to know what it'll take to bring my level of work up to par. (Some of these pictures list my website. It's not up.) ^this one is new^ (and some 2d...) I know there isn't really enough of it, but I just want to know what I need to work on so I know how to progress.
Hi everyone! This is a real-time character bust I recently finished. I wanted to make a character bust with a post-apocalyptic feel to it. I used Zbrush, Maya, Marvelous Designer, Photoshop, Quixel Suite and rendered it in Marmoset Toolbag. It's roughly 25k triangles with 7 texture sets at 1024x1024 resolution. Let me know…
Latest project of mine at the moment is to create a stylized police women. At the moment i have only done the head and the body should follow up soon. Please tell me what you think. Oh yeh for this character I am going for a voluptuous and sexy devilish intention police women lol http://img38.imageshack.us/f/frontgky.jpg/…
With the SOON to be released cryengine3, I'm very keen to start building scenes using sandbox. I know I could just get in there and start aimlessly playing around to learn how to use it, but it'll probably take forever to figure out what I'm doing, so I was wondering if there are any introductory tutorials out there that…
Was trying something out today because soon I'll need to be making wood carvings for a box. I tried out this method... 1) Sculpt carving on a zbrush plane 2) Export to Max 3) Overlay plane on top and render to texture a normal map Left is high poly zbrush, right is a low poly plane with baked normal map applied Any advise?