We're looking for character and environment artists to work on our VR Dungeon Crawler game which is being built in UE4. We are an experienced group of developers (2 coders, 1 animator, 1 designer) based in Yorkshire, England. Please get in touch - simon@barog.co.uk with your portfolio, day rates and availability beginning…
Hello, Sharing some screens here as I make progress on the new landscape I'm working on. Black Ash Desert is called to an area on Iceland around Reykjavik peninsula. It's almost bare earth but also truly one of the most impressive locations on earth. So as a landscape addict I couldn't resist replicating it in UE4. Still…
Hello. I got strange artifacts in UE4 when I import my simply model and normal map. In low poly model I've got smoothing groups. I have baked map with SP, SD, Xnormal and I got same results. I have no clue how resolve this with bake. low: high: Artifacts:
Hey there polycounters! Here's my first level created in UE4, would love to hear what you think about the overall feeling and atmosphere? I Know there's a lot of things far from perfect, but would be nice to hear your opinion over the emotions this place brings you! =) [ame] https://www.youtube.com/watch?v=qVX1f0SJKJ4[/ame]
so i made a procedural material in substance designer. Is it possible to control the things that i can control via substance' product in ue4 as material instances or some sort? I'm not really familiar with unreal engine so sorry if this seems like an idiotic questions. I've done my research and my current hypothesis is no…
It was all done in blueprint (node graph). I have programmed but it was more than 7 years ago. Blueprints are incredibly powerful in UE4. In UE4 we've removed unrealscript and everything is either C++ or blueprints. Intro to Blueprints:…
Are detail normal maps what you are looking for? EDIT: whoops, didn't see the UE4 tag when I wrote that post. I don't know anything about UE4. Disregard.
Hi everyone! I'm new to this forum. I'm a student in Game Art & 3D Animation and I just recently finished a school project focusing on modular assets. I decided to create another environment with modular assets. After watching Brian Recktenwald's masterclass on environment design, I decided to apply his workflow. I made…
Hey guys,I've been working on this environment in UE4. It's based on a concept by Ilya Dykov. The mood I'm going for is morning/mid afternoon, as if you just stumbled upon this dystopian thing in the middle of the woods. Here's where it currently is: Concept: There's still much I need to do but I'd appreciate any and all…
Hello everyone! I'm trying to create environment from 23rd noob challenge concept thread. I need a feedback, because whatever I do, it's getting worse and worse. I'm stuck. Scene is modeled in Maya and completed in UE4. Scene is in big BSP box for better control of shadows and lighting. Thanks for feedback. Concept: My…