Hello. I got strange artifacts in UE4 when I import my simply model and normal map. In low poly model I've got smoothing groups. I have baked map with SP, SD, Xnormal and I got same results. I have no clue how resolve this with bake.
Use "UserInterface2D" compression. This will result the normal map being uncompressed, and also to be in 0-1 range, instead of 1,-1. So put the uncompressed normal map in the material in a texture sampler. Then take the rgb or that, multiply by 2, and then subtract 1 from it. Now its back to 1,-1 range. Then this can go into the normal input.
You can also try dithering but with such a clean roughness, it will be only worse. You also have some shading problems, dont you?
Use "UserInterface2D" compression. This will result the normal map being uncompressed, and also to be in 0-1 range, instead of 1,-1. So put the uncompressed normal map in the material in a texture sampler. Then take the rgb or that, multiply by 2, and then subtract 1 from it. Now its back to 1,-1 range. Then this can go into the normal input.
You can also try dithering but with such a clean roughness, it will be only worse. You also have some shading problems, dont you?
I've change to UserInterface2D like you said, also i do multiply by 2 and subtract by -1 but I got error with normal map, I do something wrong?. It's not my main scene I only checked asset with UE4.
Replies
You can also try dithering but with such a clean roughness, it will be only worse. You also have some shading problems, dont you?
It's not my main scene I only checked asset with UE4.
It need to be noted that this will give you much larger texture size/memory usage, because you use an uncompressed texture.
Also when I saved Normal Map in .exr it's gave me same result.
Thanks for helping guys!