I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Disclosure: I'm a begginer user in UE5. I started a proyect yesterday, my main use will be for Product Visualization Short Films / Videos. Started a New proyect with the pre-made "empty world" that has World Data Layers and World Partition Minimap, yesterday I had certain performance, today when I re-open my file and I…
Cool start! 1. Focus on making the room layout logical and believalble 2. Add human scale reference. Add FPS or 3d person character blueprint to walk around an test the space 3. Make sure the storytelling and props are consistent. Cables, seperation between floor and walls. cealling. lamps, wall sockets, door,
I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
The answer for your question is on this video. Starts at 6:00 min. [ame=" https://www.youtube.com/watch?v=7HjnXfZfD60"]ZBrush Tutorial (Architectural Techniques) - part 6 - YouTube[/ame]
Hi, For some context I do environment design (hobby) mainly, but I am starting to do more and more modelling instead of depending on others for models or purchased kits. I have been delving into making rocks both realistic ish (with brushes) and stylised with the base Blender brushes. I saw a Mark Kingsnorth retopo addon…
Immerse yourself in the rugged battlefields of history with our latest creation, the M3 Stuart Tank game prop. This intricately designed piece pays homage to the legendary light tank that made its mark during World War II. From its compact yet powerful form to its battle-worn exterior, every detail of the M3 Stuart has…
I am so overwhelmed with where to start learning Houdini. I want to start learning this to incorporate into my skillset and add another tool that I can use in the studio I work for. Roughly how long until I can start using this in a professional setting? Can anyone recommend a good starting point to help ease my mind?…
Hello, everyone! This week, I've been working on a rig to create some simple animations for the moving object. Then, I implemented my prop in an environment in Unreal Engine. I've also started working on render tests and a first pass at cinematics. But there's still a lot of work ahead. https://youtu.be/rrXNSE5BU1k…