Hmm will think about that, but I think I'll leave at least some chat, just for the fun of it, but will hide it cleverly. And yeah might remove some then, and/or just mix some with the other ones in one slide.
Whats up PolyPeoples? Im happy to say that Hunted The DemonsForge Hit Shelves today! WOOT. I wanted to share with the community what ive been working on for the last 2 and a half years. While working on Hunted i was responsible for: Asset Creation (Static and Dynamic), Texture and Material Creation, Level Building,…
Hi! I recently picked up 3D modeling back (after a 13 years "break") again from my teenage years and Im having a blast! Im using Blender and going through some BlenderBros courses (Sci-Fi Weapons, haven't finished), some Grant Abbitt tutorials (low poly well and low poly sea shack), and a Rachel Frick guide (Making A…
i use sketchup for some of my layouts for enviro pieces but when i take it into max for detailing and unwraping i find my self missing some of the basic sketchup tools 1. in sketchup when moving a vert or drawing in an edge if you hover your curser along another edge that is at an angle, sketchup will add that angle as one…
I was wondering if anyone could point me in the direction of some good tutorials or possibly give me some tips on how to set up a spinal stretchy rig. However, the method I'm really interested in and looking for has the rig being set up through mell scripts. I was also curious if there is anyway to limit an object's…
Hi guys I was contacted yersterday via email from a guy in charge of an indie project. He asked me if I would be interested in doing some freelance environmental modelling for them. He said the work is paid but it is in the form of royalties after the game is released. I've never found myself in this situation before and…
what exactly is your purpose? game asset or just to do some nice renders? either way, you could add some splits (edges) in there and extrude them inwards then move some verts vertically.
Hey guys, well I rounded up alot (but not all) of the environments Ive done. Id' like to hear what you think! I know some might suck, but some of this stuff is from october last year! so I thought I'd pimp it now. [image]http://www.joshsingh.net/images/construct_1.jpg [/image]
I used blender to create a low poly version of my sculpt and it's parts. I then combined all the parts to have them all in the same uv map, but when i imported it to substance painter all the uv maps are split back? You can even see the spaces where the uv islands are missing on each texture set. Is it because it's…
I think you should try looking for some solid reference of what you want to aim for. Obviously you won't get the exact scene you want but some images with the kind of lighting you want and some with maybe the vibe you want to emulate. Bring those into a pureref board to sit beside your workspace to see what elements you…