Hello everyone! In addition to our still ongoing hiring for freelance 3D Artists which we posted here a couple of months ago, we are now opening a new recruitment track for freelance 3D Modelers as well, to work on new projects with Physicl, 3D branch of Nfinite. You will be working on creating sim-compatible 3D models of…
Hello, We're aware of the issue but still seeking the file in question. We need both the low and high-res objects in .max files, and we also need the generated normal map to verify the problem. Information about your graphics card and driver can be helpful too. For general suport issues, please use…
Cheers guys. Mop, a mine of info as usual. I will eventually get round to just using the Max style navigation, but all the other programs I use regularly (Maya, Mudbox and Silo) all use Maya style nav by default.Once I'm familiar with the longhand way of doing things, I'll set up all my hotkeys. The above info, and poop's…
>I bet
it's your IOR map. This is a float value in V-Ray, so an 8bit bitmap will only
apply 0-1 IOR. Did you export a 16bit file? Tried,
doesn't seems to make noticeable changes (unless there are some additional
switches in 3ds max map settings that also should be tweaked to make in work).
Though I also suspect IOR map to…
Hey guys, I have a problem with material id order, let me explain the whole situation. I received a car model in 3ds Max and have to do a work with it. Since i really do not like the 3ds i decided to make this job via blender. So the model has few uv map according to the material and materialid. Blender imports it…
Hi Everyone, I've recently applied for an entry level job as a 3D product visualizer. Company had a 3 phase, 10 weeks training program and between each phase there is a test assignment. I've had no experience on 3ds max (only CAD and BIM programs: AutoCAD, Allplan) and jumped for the training opportunity. I've passed the…
Hey all, I've been working on some animation sets for a half-man, half-snake character and I've run across a couple of issues that I was hoping you fantastic human beings could help me work through. To preface: I'm no animator, so to animate this creature I've been importing existing human animations for the upper body and…
Apart from Maya's baking/viewport being synched, I really can't seem to bond with the rest of it. I have recently aquired a job using Maya and need help with a couple things. I'll be sure to add to this, but here's it from the first day. 1. How can I scale two seperate faces along their local normals? 2. The UV editor! In…
Apparently my new job use Max (I'm a Maya guy) and I'm running into some weight map mirror issues. Sorry I can't post any pictures, due to workplace rules. So I'll try to describe it as best as I could. Apparently I'm rigging a character and it's model in multiple poly meshes. Head, shirt, jacket, gloves.... so on are all…
Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and…