Does anybody else think that Polycount should have its own PlanetSide 2 PlayerStudio thread? The PlayerStudio contributors does not seem that large, by my speculation. It would be great to see some new camos coming from the polycount community. Opinions?
Hi, posting the work i've done for wasteland 2 crowdsourced project at begining of the year. I would like to submit more content for the asset store, so comments & advices are welcome! https://www.assetstore.unity3d.com/#/content/7052 A little wip of the asset :
Hey guys, A few days ago I started modeling Gaige the Mechromancer from Borderlands 2, any comments would be appreciated before I unwrap it and put it in Zbrush, to see if there's anything to change to the modeling.. Hope you like it :P
concept: http://rixx.deviantart.com/art/mutant-2-64637773 turn: http://rapidshare.com/files/58859093/turn.mov.html hi, i'm working on the texture for this guy and i'm still learning how to texture well. i need some advice on improving the textures. thanks.
Hello, In this tutorial you will learn how to model a cartoon cactus character part 2 with Blender. www.cgzing.blogspot.com [ame=" http://www.youtube.com/watch?v=iyKxR3CRZdE"]Cactus Modeling Part2 - Plant Pot - YouTube[/ame] Kind regards. :)
Hi guys! I'm making an environment piece for my portfolio. This is a Crysis 2-inspired map made with UDK. I took a street in the downtown of Montreal as reference (McGill). Currently at the level design phase. Any feedback is welcome!
The specs listed are for sure good, perhaps instead of one 2TB M.2, get two 1TB M.2 that support PCIe 4.0. 1TB OS and Apps 1TB Work files. Use the old 256GB SSD for games?
[ QUOTE ] better than Pirates 2? Nope, not no how, not no way. [/ QUOTE ] Pirates 2 had good visuals, nothing else. 20 minutes of story thrown into a 2 hour movie with way over done "action" scenes which got boring after the first 2 minutes, but continued to repeat the exact same gags for the next 20 anyways. The first…