I'm interested in acquiring a library of substances to use as starting points for my own substances, and as learning examples to be inspired by. Any thoughts on how to do this? What I've looked into so far: It doesn't seem like Substance Designer ships with many useful examples. In Substance Painter (which I also have),…
Hello ! Well, Substance Painter will never be the actual target environment for the model to be displayed in - an actual game engine will be. Hence I personally see no point in giving *any* attention to the way things shade in Substance Painter (outside of making sure that the generators behave as intended). In other…
All lighting is manually painted here, I'm using a shader that disables all actual lighting in substance painter. The image I posted is just screen captures I took from substance and combined/cleaned up in photoshop. Nothing fancy, but I like to present things cleanly if I can haha
Hello, I've been working on this game-res guitar model for the last month or so and I've noticed that some issues seem to pop up when exporting my texture maps from Substance to Blender. As you can see here, the shading on the model appears fine inside of Substance. The normal map from my high-poly bake seems to be doing…
Never got along with Substance Painter, but I like the Substance Designer and I use it a lot. Its more stable and faster than Quixel. I find it also easier to explain to coworkers which is a huge benefit for me. When working as a team on different assets we can achieve similar quality more easily. Substance has some…
What Substance workflow + export settings would you use to get the best results in UE5 using the new Substrate materials? Mainly to prevent 'white fringes' problem that was common in the UE metalness workflow around gradual transitions between metal and non-metal materials like dirt and paint? So basically a 'specular' PBR…
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
I made a material in substance designer (5.4) and it works fine there, i see the output. But when i publish it as .sbsar and load it into painter (2.2) by copying into the appropiate shelf folder, it starts taking too long to load its preview and then it crashes. It's not too massive (28kbs), all procedural and there's…
I'm a newbie in Substance Designer. Recently, I've been fascinated with modeling in Substance Designer. Cem Tezcan and Lee Borrer's works are two of my favorite SD creators. I'd like to know, what are the advantages of using SD for modeling? Especially regarding Unreal Engine game performance. I really want to dive into…
A couple questions: I'm currently attempting to slide some of our pipeline to substance painter (from designer). I'd like to leverage all the power of using published substances and gain the artist friendlyness of painter. One of the current kinks in my plan, is that when updating substances in designer, the updates don't…