Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
I've been inspired by Ysalex anatomy thread to make an attempt at a realistic rendering of a attractive female. I chose to use Candice Swanepoel since there is tons of reference of her and she has pretty ideal facial characteristics for a female. This is what she looks like for those of you who have never heard of her…
Hello, 1) whats in your opinion is in general the best software to create realistic human characters? 2) If I use blender, what for addon you would recommend to create realistic human characters? Thanks
Hello guys, I am trying to create realistic eyeballs but I cant seem to get it look realistic enough, do you have any tips, or good tutorials I could take a look at? TY :D
Hi everyone, I'm wanting to learn how to create characters more in the style of Final Fantasy 7 remake; a hybrid of semi-realistic and some level of stylization. Reference to the style I'm referring to: https://ffvii-remake.square-enix-games.com/en-us/characters Are there any good online resources and/or courses that you…
so, I don't know if this has been shared, but it's an amazing help with creating realistic character faces http://www.thundercloud-studio.com/tc-tutorial/modeling-guide-realistic-human-head/#lightbox-gallery-Xxmc/23/ the author appears to speak english as a second language, which makes it slightly harder to read, but…
Hi all, I am doing mi first complete realistic character in ZBrush. My objective is to do it an avarage man, with something like a superhero body to show the muscles clearly. Im trying to do it anatomically correct as well as I can. Its my first realistic character. Just now im working in the head, the entire body is only…
Hello, So I have a model that has a variety of materials--mostly wood and metal. For the metal I want a realistic, very reflective metal. I want to do it with Mental Ray. The problem is, when I finally got good lighting enough to make one metal part look good, it made all the other parts look too bright (the wood for…
So I'm building up my portifolio work slowly but surely to be ready to give to game companies once I graduate college. It's going to include a range of characters from realistic realistic human to cartoony characters. My question is, how much do the characters you present to an employer matter compared to technique?
Is there good courses from start to finish ? I would like to watch courses for creating stylized character. Everything i find is realistic or hyper creature. I want to create stylized characters, before i go to extreme realistic. Also, some recommendation for online courses for Anatomy. Especially if it used with Zbrush.