Hello,
So I have a model that has a variety of materials--mostly wood and metal. For the metal I want a realistic, very reflective metal. I want to do it with Mental Ray.
The problem is, when I finally got good lighting enough to make one metal part look good, it made all the other parts look too bright (the wood for example). The only other ways I could make it reflective that I know of would be to 1) have a background, which this model doesn't have, or 2) use an HDRI image. With HDRI, is there a way to use it in Max without any plug-ins or anything? And does it have to be a photo of an indoor scene? And also, is there a different way for realistic reflections?
Thanks
Replies
You shoudn't need a plugin for HDRI's in Max, just stick the .HDR file in the environment slot.
Okay, I'll give a try, thanks
Environment slot in the environment settings (the box that comes up when you press the 8 key), or the environment slot in the raytrace material?
Also, for .HDR, does it matter what it's a picture of? For example, can it be an outdoor scene? And how do you get the .HDR file extension?
Sorry for all the questions, but I'm trying to learn Mental Ray much better so that I can get more realistic renderings. And I aim to learn what each thing does, not just follow a tutorial that tells me the settings to punch in.
As for using different HDR's, try to find one that suits what kind of environment your trying to light, obviously don't use one with a bright sky to light say a small room as it will be over exposed unless you reduce the gamma of the image, or vica versa.
I really appreciate the help, so thank you both for the assistance.
The results were gorgeous, but I want the metal to be yellow. How can I do that? Changing the diffuse color doesn't do anything, it only diminishes the strength of the reflections.
Any ideas?
I was using the A&C materials at first, but they didn't look very good since I don't have a background it's reflecting. However, on the part I was having trouble with the copper material looked great. I think it must have to do with the position and shape of the part that caused it to look better with that material than the other parts did. Thanks!
That should do the trick :thumbup:
No plugins are needed to use HDRI files put them into your environment and set their mapping mode to the correct type. most maps use spherical or cylindrical mapping. Some times they come out black. this can be causes by 2 things. 1 your using exposure control and need to increase the output of the HDRI in the bitmap node. or you havent set the black and white points correctly when opening the image.
A&D is the best choice for reflective metal. You get blurry reflections and control of the BDRF Curve/IOR
Staring from the basic A&D Material set the reflectivity to a high value and drop the glossyness to about 0.25. make sure you have 32 or 64 samples for the reflection. Set the IOR to 50.
Scroll down to the BDRF settings and set it to use IOR.
If 1 object is blown out. darken its reflective colour or reflectivity spinner
I'll try that as well, thanks.
Wow, really? I had no idea that affected the material quality; I'll definitely look into fixing that.
Thank you all!