Just wanted to ask all the Substance experts out there if perlin noise flow is achievable in Designer. I have played around with using slope blur to try and achieve this but failed. Was hoping someone can give some advice please.
Hi guys, I'd like to bake my noise straight to texture without applying it on mesh. Is there anyway I could do it? Here's photo of what I'd like to bake - this clothes:
Modelled this for the recent minicomp over at GameArtisans. The idea was to take a game character, and cosplay them as ANOTHER game character. I Chose Chun Li, and Nova from Starcraft Ghost: 3000 Triangles, 512x512 textures (Diffuse, Emmissive and Spec). C&C's always welcome. :D Also trying to really hone in on my painting…
I am trying to create a knurled thumb screw for one of my projects and the way I have been told to do it is giving me some issues. Basically I have a tiling Alpha map which I have put into the surface noise tool, and on the edges the alpha gets stretched. Anyone know a fix? I have tried adjusting the offset but nothing…
Hello everyone, I'm currently working on a Tom Holland likeness with Spiderman Noir costume in real time. I'm still figuring the likeness part but it was taking too much so I decided to do the costume to break from it and I'm at this point:
[ame=" https://www.youtube.com/watch?v=Bzmlt9fBJaI"]Film Noir Lighting and Textures - YouTube[/ame] Let me know what you think of this video please, concentrating on the lighting and textures thank you :)
I"m using the painted metal in quixel's Ddo but i have failed to get rid of this noise. I have put the scale to -4 and it is still there and i can't see anywhere in dyna mask an option to disable it.
Hello, i want to represent those two in a noir fil style, here is the sketch. Attachment not found. I digitalized the sketch. Attachment not found. Here i started adding forms. Attachment not found. Adding details. Attachment not found.
Using dither opacity works wonders for translucent objects but when animation is added, there is this noise that appears that tend to lag behind the mesh as it moves. Also is there a way to place a dynamic light to only cast shadows but not light the object using lighting channels?