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Surface Noise in Zbrush

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RipperSplitter polycounter lvl 5
I am trying to create a knurled thumb screw for one of my projects and the way I have been told to do it is giving me some issues. 
   Basically I have a tiling Alpha map which I have put into the surface noise tool, and on the edges the alpha gets stretched. Anyone know a fix? 


I have tried adjusting the offset but nothing seems to work. 

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