Hi Despite being on the XGen contents page and hitting New Topic, there doesn’t appear to be any category related to XGen. Might be good for someone to move this to an appropriate place. :) There doesn’t seem to be any decent forums related to XGen issues, so I thought I’d try here. I’m having problems with exporting out…
everything i have found online has not answered my question here. can someone explain? I have applied a uvw unwrap modifier, but don't understand how to use the symmetry modifier to stack symmetric uv islands. below is my model and it"s map, i just can not figure this out. help!!
Is there a way to add a turned off modifier, make some tweaks and turn it on manually? Sometimes i have very complex geometry and i want to add a chamfer modifier, but i don't want it to affect every billion edge in the scene.
Trying to get an asset under a certain polycount and I’m having issues. The more I modify the topology, the more the shapes get further away from the high poly. Is it bad to modify the topology and get rid of some edge loops AFTER baking? Seems that’s the only way this is gonna happen.
Yo, maybe a noob question but I don't know how I could tackle this. My model is to big to render the normal map(not enough ram, I think). I reduced my turbosmooth modifiers as much as I can but still not enough for my pc. So I want to split it into small parts. The problem is that, if I detach parts they got flatten to…
Hey PC need help with a issue I'm having with the bend Modifier in 3Ds Max. I have reset X Form made sure normals are not flipped, closed and re open Max played with the gizmo, also made sure my pivot is in the right area, but nothing fixes the issue. The one on the right is the correct one in which my bend modifier was…
I uploaded 8 DataChannel sample files and some video. Have fun with DataChannel modifier! https://vimeo.com/191921888 http://cganimator.com/3dsmax-2017-1-datachannel-modifier-samples/
right ive got a nice height map out of Xnormal, when i apply it as a modifier in max i only get the positive normal push, not the negative, am i being stupid, how do you get it to push both ways? I need it to be a modifier so i can optimise the underlying mesh correctly
I find myself having to constantly resize objects, whether it's models from other artists, or just mismatched units. I developed this modifier over the past year that has become indispensable for me, so I'm releasing it for free on Scriptspot in case others find it useful in their work as well. Youtube demonstration:…
OK, so I love the workflow of Max's modifier stack, especially with stuff like having a simple planar mesh, dropping a Shell modifier on it with a spline to bevel the outline, then a Turbosmooth on top to make it all pretty. The best thing about this (to non-Max users who might not understand!) is that it leaves the…