Yo, maybe a noob question but I don't know how I could tackle this.
My model is to big to render the normal map(not enough ram, I think).
I reduced my turbosmooth modifiers as much as I can but still not enough for my pc. So I want to split it into small parts. The problem is that, if I detach parts they got flatten to editable polys. But I want them to be split into parts with the same modifiers as the previous whole mesh has.
(its mainly because I don't want to explode my lowpoly again.)
I hope you guys know what I mean.
Thanks.
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