Home Technical Talk

max world displacement modifier

polycounter lvl 17
Offline / Send Message
SHEPEIRO polycounter lvl 17
right ive got a nice height map out of Xnormal, when i apply it as a modifier in max i only get the positive normal push, not the negative, am i being stupid, how do you get it to push both ways?

I need it to be a modifier so i can optimise the underlying mesh correctly

Replies

Sign In or Register to comment.