right ive got a nice height map out of Xnormal, when i apply it as a modifier in max i only get the positive normal push, not the negative, am i being stupid, how do you get it to push both ways?
I need it to be a modifier so i can optimise the underlying mesh correctly
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and im using hdr maps so ?mid grey?
Ive just got it going both ways by adjusting the colourmap in max from 0-1 to -1-1, this makes it displace in both directions......
....but... im getting billowing along the lowpoly mesh lines?