The chamfer modifier can already work by smoothing group..so a smooth and a chamfer modifier would produce the same result, no? That said, I've always wanted a more advanced selection modifier to boost the procedural modeling in Max..and it seems this would be it, so cool.
Yes, but you can set the Data Channel to Add / Subtract / or Replace an edge selection. So you can have certain edges you always want to bevel pre-selected and have the data channel update the rest.
But Data Channel is way more than an advanced selection modifier. Check out @gandhics video for stuff you can't reproduce with other modifiers.
The chamfer modifier can already work by smoothing group..so a smooth and a chamfer modifier would produce the same result, no? That said, I've always wanted a more advanced selection modifier to boost the procedural modeling in Max..and it seems this would be it, so cool.
Yes, but DC is completely non-destructive and you can do whatever you like in the stack below with no dependency worries.
@huffer I've been trying, but the closest I can get is a Set Vertex Normal To Face operation. It would be nice to have Face Area and Angle Weighted normals updating in real time.
This is insane. everything I wanted for ages all in one place. huge step in the right direction, thanks guys. I honestly can't remember the last time I was this excited.
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Here is a quick example of making an auto chamfer at more than 5 degrees.
That said, I've always wanted a more advanced selection modifier to boost the procedural modeling in Max..and it seems this would be it, so cool.
But Data Channel is way more than an advanced selection modifier. Check out @gandhics video for stuff you can't reproduce with other modifiers.
https://www.youtube.com/watch?v=BDjsJin78sQ