Hi I am fairly new to 3D modelling and am trying to teach myself to create 3D models from scratch with Blender and could use a little critique and advice from those more in the know on things I might be neglecting or missing. To start off with I am just trying to create a base male body mesh as a starting point to work…
Sorry for the very noob question. In some threads lately there is mention of hand painting normal maps, what does that mean? Is that painting black and white and then converting it to a normal map? What type of details lend well to hand paining normal maps as opposed to a highpoly model bake?
Hey there! I just finished a hand-painted project and would love your honest thoughts. If you can, let me know what skills might need a bit of work. It'll help me figure out where to focus for the next project scatchfab link for 360 view and zoom in…
Been trying my hand at, hand painting textures... these are, kind of my first real attempt at serious hand painting. Some Zelda fan art... that I plan to expand upon soon. Not happy with this...