Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
Hey PC, long time no post. I've been chipping away at this enviro for my portfolio. I'm at a point now where I would like any feedback I can get on it. I still have some blockout geo in there for some props(lamps, bureau, bear rug). I also feel like it needs a lot more micro population. Things like books etc on the desk…
I am familiar with 3d workflows of tv/film but now want to learn game environment art. Can someone pls tell me what the major tools used are? I take it something like vue, speedtree, etc may not be compatible with game engines? So is it just creating assets and putting then in the scene in unity or unreal? How do u go…
hi guys i have some little question about environement creating 1 - when we start making a environement ! we blocking the scene and we start making hipoly object and after that we baking and texturing , right ? but i see a environement for jason : He start with making the low poly not hipoly stuff :( ? wath is the right…
Hey all So I need do make some small internal realistic environments for the oculus quest (untethered) in Unity and just considering options for creating the environments. Looking for it being effient as possible so draw calls down to the minimum. The idea is that i`d make an office enviornment and bring in assets into the…
Hello all, your good friend Andy here, i was just wondering some things about environment art because i really want to get into it -are Environments all done all in a 3D app like 3Ds max? -Is a environment artist the same thing as a level designer? -Are enviroment artists required to unwrap and texture there…
[Tutorial] Ultimate Guide to Start Your Journey As An Environment Artist Salam You can find the Tutorial in the links below: https://flippednormals.com/downloads/ultimate-guide-to-start-your-journey-as-an-envionment-artist/ref/ArashAref/ This "37 hours" highly in-depth Tutorial is for people who want to start their journey…
I would say yes. My advice would be to continue to work the lighting gig, and do some sweet enviro work in your spare time to build up a folio. With your lighting skills, you should be able to make your stuff stand out from the crowd if you put your back into it. As a lighter, you know that good lighting can make a simple…