This is annoying. I just did some tests. Curve Editor Open and 50 bones selected = 1.5 FPS Curve Editor Open and 1 bone selected = 20 FPS Curve Editor Open no objects selected = 49 FPS Curve Editor Closed and 50 bones selected = 57 FPS Curve Editor Closed no objects selected = 65 FPS Maya doesn't have this problem from…
Hey all, Why UV stretches like this on curved areas unless you add more geo on curved areas. This problem does not happen if you manually paint on low poly curved surface with uv cords.…
Hi Guys, I’m the creator of PolyStripsFromCurves, a new plugin for Modo aimed at realtime hair creation (but not limited to it), available for win64 and osX. https://www.youtube.com/watch?v=eLU7K6XJIM0 The kit has been developed entirely from scratch in C++, with a fast workflow in mind. I’ve tried to keep the number of…
I'm trying to polypaint using a curve inside ZBrush. Similar to what's shown in the first tutorial of this series: http://pixologic.com/zclassroom/homeroom/lesson/painting-techniques/ However, using a curve behaves no different for me than using a standard brush, as the polypaint/influence is only being applied to my…
Hi guys. Maybe some of the riggers amongst yourselves might be able to help me out on this, I'd greatly appreciate it. Basically, I have a full rig already set up, and the square curve just moves everything on the rig at once, barring the two circles on the very bottom that are away from everything. The two circles under…
Is there any way to convert a curve into a single editable edge/mesh? Say I have a simple sphere, made live, then a curve created onto the live surface. I wish to convert that curve into an edge which I manipulate and extrude.
Asked that in "how u model dem shapes" too but I feel thats the wrong place. So I want to put this question in a seperate thread. While adding extra loops Turbosmooth also seems to average the curved surface in a specific way, different to a relax. You all know the Vertex tweaking when defining a curved basemesh in order…
Maybe you can coax into place using one of the deformation modifiers in the animation pallet? I could see how it would be a PIA snapping by hand. You might also want to make your helix by hand on a the "live" poly surface. You could also try to create a curve along the live surface in the shape of a helix then just extrude…
Hey, I'm really confused on how to shorten a curve in ZBrush when I alt-drag a new curve over me curve it most of the times it won't cut it. Only sometimes am i doing it wrong? probably haha could anyone tell me how to do it properly?
Hello does anyone know how I can achieve this look with an IMM curve? I'd like to learn how to make it from scratch so that I can make my own custom curves. Edit: if the photo is not showing here's the exact link. https://flippednormals.com/downloads/curly-hair-strands-imm-curve-brush/ Thanks